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What is dbz missing?
Topic Started: Dec 30 2013, 05:26 PM (1,260 Views)
+ ThePrinceOfSaiyans
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DBZ's biggest fault is making characters useless. The Justice League finds a way to make every character useful despite the fact that Superman is there to outshine everyone in practically every way, so why can't DBZ? I often debate which series I like more, Avatar or DBZ because Avatar actually makes use of all it's characters. While I enjoy DBZ's characters more, I don't like the fact that the humans and Piccolo, especially Piccolo, become useless.
Edited by ThePrinceOfSaiyans, Jan 2 2014, 01:10 AM.
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Yuli Ban
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When you really look at it, there are tons of things holding DBZ back. No one is saying Toriyama-san is a masterful storyteller who slacked with his bread and butter, but DBZ is definitely weak on story and characterization. There isn't a well-fleshed out world, and, while there is character development (I always look at Vegeta BoZ to EoZ) it could have been handled better.
This is seen in the games.

I love comparing Z to Star Wars when discussing how things could've turned out. In Star Wars, we wind up learning more about the characters and their pasts, their struggles, etc. and the universe at large so that any SW game/media that comes out that covers the trilogies can sprinkle in these little facts and add to the canon as a whole. DBZ is renowned and hated for having every game do nothing but rehash the story of Z, with bits of GT, with nothing new added except "What ifs". There's nothing new learned about the world of Dragon Ball, and nothing particularly explained about certain characters and races. So every games' story is a varying rerun of what every Z fan should already know and what the uninitiated won't care for.

When I played KotOR, I went back to Star Wars and marveled at this prospect of something happening so long ago that can still be seen as relevant to the struggles of the main series. The closest Dragon Ball has come to this is Dragon Ball Online, a tired, mediocre WoW-reskin that never saw the light of day outside a few Asian markets.
Beyond the Dragon Balls, scouters, and maybe the capsules, none of DB's many sci-fi gadgets and mystical wonders are ever given all that much focus.

The fighting style of the characters from the Saiyan saga on become negligible. This is when the animators got lazy and started looping attacks (especially the "Punch Kick Dodge Strike Punch Kick Dodge Strike" loop that becomes ridiculously repetitive and ridiculously overused). So there was no real strategy anymore. Just punch and kick a few times, grab an attack like a bad a***, then shoot some energy attacks.
At least, in the likes of Naruto, there was some semblance of strategy to be had. In Z and GT, it was just attack, pain, power up, gloat, get owned, train, fight, win, repeat. This is why the battle between Goku and Piccolo is better than the one between Goku and Buu (an opinion that's seen me ripped to shreds by Ztards who decide that MOAR POWERFUL = BETTER). I've come back and looked at it and came to the conclusion that Z is more like Ultimate Tenkaichi than it is any of the other games.

It's just this raw, unfettered world Z has. The manga didn't concern itself with expanding the world it was creating once the first arcs ended, and the filler in Z didn't do a good enough job of it. Dragon Ball isn't popular enough to keep the extra stuff going (sad, because Dragon Ball is where much of this "extra world building stuff" is located) and GT is too formulaic to sustain it. It's a world with good characters, but not enough character interaction with the world. Not enough balance.
Factor in a cult fanbase and too many forgettable games, and you have a series that rides on miracles that it still has such a devoutly loyal, myth-esque fanbase.
Edited by Yuli Ban, Jan 2 2014, 01:49 AM.
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Think of it as how a Saiyan's entire outfit can change if they go Super Saiyan.

So....His shoes are Super Saiyan 4?

Here's the the glorious position of being part of DBZ forums' prestiged Member #OVER 9000 club.
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